<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="PWS" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="bin/Debug/PWS" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj/Debug/" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-g" />
					<Add directory="Headers" />
					<Add directory="headers" />
					<Add directory="include" />
				</Compiler>
				<Linker>
					<Add library="sfml-graphics" />
					<Add library="sfml-window" />
					<Add library="sfml-system" />
				</Linker>
			</Target>
			<Target title="Release">
				<Option output="bin/Release/PWS" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj/Release/" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-O2" />
					<Add directory="include" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-Wall" />
		</Compiler>
		<Linker>
			<Add library="sfml-graphics" />
			<Add library="sfml-window" />
			<Add library="sfml-system" />
		</Linker>
		<Unit filename="headers/biomeGenerator.h" />
		<Unit filename="headers/button.h" />
		<Unit filename="headers/diamondsquare.h" />
		<Unit filename="headers/fractalNoise.h" />
		<Unit filename="headers/guiFrontend.h" />
		<Unit filename="headers/heatMap.h" />
		<Unit filename="headers/humidityMap.h" />
		<Unit filename="headers/islandHeightmapGenerator.h" />
		<Unit filename="headers/landMap.h" />
		<Unit filename="headers/lightingGenerator.h" />
		<Unit filename="headers/mapDisplay.h" />
		<Unit filename="headers/markovNames.h" />
		<Unit filename="headers/normalizer.h" />
		<Unit filename="headers/perlinNoise.h" />
		<Unit filename="headers/progressWindow.h" />
		<Unit filename="headers/river.h" />
		<Unit filename="headers/sfmlFrontend.h" />
		<Unit filename="headers/textBox.h" />
		<Unit filename="headers/waterGenerator.h" />
		<Unit filename="headers/windMap.h" />
		<Unit filename="include/River.h" />
		<Unit filename="src/biomeGenerator.cpp" />
		<Unit filename="src/button.cpp" />
		<Unit filename="src/diamondsquare.cpp" />
		<Unit filename="src/fractalNoise.cpp" />
		<Unit filename="src/gui.cpp" />
		<Unit filename="src/guiFrontend.cpp" />
		<Unit filename="src/heatMap.cpp" />
		<Unit filename="src/humidityMap.cpp" />
		<Unit filename="src/islandHeightmapGenerator.cpp" />
		<Unit filename="src/landMap.cpp" />
		<Unit filename="src/lightingGenerator.cpp" />
		<Unit filename="src/main.cpp">
			<Option compile="0" />
			<Option link="0" />
		</Unit>
		<Unit filename="src/mapDisplay.cpp" />
		<Unit filename="src/markovNames.cpp" />
		<Unit filename="src/normalizer.cpp" />
		<Unit filename="src/perlinNoise.cpp" />
		<Unit filename="src/progressWindow.cpp" />
		<Unit filename="src/river.cpp" />
		<Unit filename="src/sfmlFrontend.cpp">
			<Option compile="0" />
			<Option link="0" />
		</Unit>
		<Unit filename="src/tester.cpp">
			<Option compile="0" />
			<Option link="0" />
		</Unit>
		<Unit filename="src/textBox.cpp" />
		<Unit filename="src/waterGenerator.cpp" />
		<Unit filename="src/windMap.cpp" />
		<Extensions>
			<code_completion />
			<envvars />
			<debugger />
			<lib_finder disable_auto="1" />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
